I could open this post with an obligatory excuse regarding the lack of updates. I could do that. I can also just go ahead and direct you to the Short Script for Call of Duty: Black Ops 2 by clicking the link above. Or you can read it over at BeefJack, where it has pictures breaking up the monotony of a wall of text now and then. You can totally choose for yourself, which is something Treyarch tried to implement in the singleplayer campaign of Black Ops 2.
At long last, the Mass Effect 3 Short Script is here. It also happens to be the 25th script I've written, which probably marks some kind of jubilee. You'll find it on BeefJack once more by clicking the link above. Regarding the game and its controversy, I find myself in agreement with Mike Krahulik of Penny Arcade, who claims that Mass Effect 3 doesn't have a shitty ending, it is the ending. The entire Mass Effect series comes to an close with this game, not just in its final minutes. So even if you think the ending sucks noodles, the other 95% of the game is still awesome. I think it's an amazing game that's not undone by its conclusion.
Another Short Script has popped up on BeefJack. This time it's for Starbreeze's reboot of the 1993 isometric game Syndicate, which is ludicrously titled exactly the same. It's a cyberpunk game set in the future where corporations are immensely powerful and openly duke it out with each other by deploying agents with enhanced abilities, all in a bid for control. If that sounds anything like Deus Ex: Human Revolution, it's because it totally is.
Whew, been a while, hasn't it? The reason for the lack of updates here is my recent work on BeefJack, which has agreed to host my Short Scripts as a regular feature. Battlefield 3 takes the dubious honour of being the first, so if you want to read it, click on the link above. The script will be added to the archive here in due time. But on BeefJack, it has pictures!
Welcome to Playthroughline, a personal blog focused on the implementation of stories in games. In addition to general musings about narrative design, you’ll also find a collection of Scripts that basically do for videogames what The Editing Room does for movies.