Dead Space 2 is about to hit store shelves, and initial reviews would indicate that it's a worthy sequel. I plan on picking it up, because I thoroughly enjoyed the original. I'm not the only one who thinks that, since Dead Space has now been turned into a whole franchise, expanding its fictional universe in other media. Dead Space hits all the marks of an aftermath story, which presents an initially confusing situation that is gradually explained through exploration. It also classifies itself as a survival horror game, but fails to make the player actively feel underpowered. There is one exception, but we'll get to that.
As I was reading this article about the ill-advised comparison between Uncharted 2: Among Thieves and movies, I couldn't help but pick up on a line of thought that I had already drawn myself when playing Condemned: Criminal Origins. At the time the game hit me out of left field (I played it sans expectations a couple of years after it was released), so I decided to give it another quick playthrough. Along the way it naturally got the Short Script treatment, but it's also a good case study for the point I'd like to make.
Welcome to Playthroughline, a personal blog focused on the implementation of stories in games. In addition to general musings about narrative design, you’ll also find a collection of Scripts that basically do for videogames what The Editing Room does for movies.