Note: Craig has officially completed his first trilogy on Playthroughline! All three Max Payne games have now been lovingly bestowed with Scripts. We also had a little back-and-forth regarding our interpretations of Max Payne 3's ending, which I have reproduced below. Take it away, Craig.
I don't envy anybody the task of taking over a property from the people who created it. Especially when the creator has, for better or worse, invested the work with their own distinctive voice. Do you give the property your own voice and hope for the best, à la John Wells taking over from Aaron Sorkin on The West Wing? Or do you try to mimic the writing style of the creator, as I preemptively imagine will be Rhianna Pratchett's strategy? Both of these approaches seem fraught with peril.
Welcome to Playthroughline, a personal blog focused on the implementation of stories in games. In addition to general musings about narrative design, you’ll also find a collection of Scripts that basically do for videogames what The Editing Room does for movies.