Note: I'm pleased to announce that Playthroughline has laid claim to another contributor. The inimitable Ed Smith first came to my attention with his sublime takedown of Watch_Dogs. When I asked him if he would like to contribute a Script, he kindly and voraciously put one together for Red Dead Redemption. His work makes for a great addition to Playthroughline and there'll surely be more from Ed in the future! Below you can read his extended thoughts on Red Dead Redemption and how it compares to BioShock Infinite, which he announces in the first sentence.
-- Joannes
Red Dead Redemption has a lot in common with BioShock Infinite. Both games have something to say. Their remarks are obvious, and directed, adolescently, at a nebulous entity you could only really refer to as "the system," but still, they each have higher narrative ambitions than most big-budget videogames. And ultimately, they are both ruined by the mechanical systems that they are tied to.
Welcome to Playthroughline, a personal blog focused on the implementation of stories in games. In addition to general musings about narrative design, you’ll also find a collection of Scripts that basically do for videogames what The Editing Room does for movies.