Note: I am honoured to announce yet another contributor to Playthroughline! John Keefe is one of my fellow authors at The Editing Room and when I asked him if he wanted to abridge a game, he set his sights on Middle-earth: Shadow of Mordor. I'm not a fan of Lord of the Rings, so thank Ilúvatar someone else tackled this game. Please enjoy his glorious contribution and if you'd like to read more, there's further thoughts from John below.
-- Joannes
Shadow of Mordor proves just how spoiled we are as gamers. It was not so very long ago that any game with even a whiff of movie tie-in was utter crap, that "open world" was just code for "big and padded," where story came to you in walls of text and combat involved two buttons for attacking and one for a dodge. Fast forward to the glorious future of 2014, and Shadow of Mordor has fixed all of those problems and yet somehow feels weirdly B minus.
Welcome to Playthroughline, a personal blog focused on the implementation of stories in games. In addition to general musings about narrative design, you’ll also find a collection of Scripts that basically do for videogames what The Editing Room does for movies.