So reasonably, I ought to be using this space to talk about the game Prince of Persia: The Sands of Time. What makes it a brilliant game that balances amazingly smooth gameplay and first-rate storytelling chops, that sort of thing. But since I'm allowed to talk about whatever I like here, I'm going to indulge myself by going waaayyy off on a tangent and ask the age-old question: why can't we get a decent movie based on a video game?
Welcome to Playthroughline, a personal blog focused on the implementation of stories in games. In addition to general musings about narrative design, you’ll also find a collection of Scripts that basically do for videogames what The Editing Room does for movies.