The hype surrounding Kane & Lynch: Dead Men got me genuinly excited, and while the game had an interesting story, intriguing characters and inspired set pieces, its gameplay mechanics were average at best and derivative at worst. I found myself annoyed at times and I really had to trudge through some of the later levels to see the story play out. Put simply: it wasn't fun. And as an esteemed cohort of mine said: "A game with bad gameplay and a good story will get trumped by a game with good gameplay and a bad story". However, Kane & Lynch's narrative does present a few interesting traits, a few of which I'm going to delve into here.
Welcome to Playthroughline, a personal blog focused on the implementation of stories in games. In addition to general musings about narrative design, you’ll also find a collection of Scripts that basically do for videogames what The Editing Room does for movies.