It took a while, but the BioShock 2 Short Script is finally up. I thoroughly enjoyed the game, and while its story wasn't quite as engaging as that of its predecessor, its gameplay mechanics felt a lot more solid and worked out (the story does get points for not forcing a big reveal on itself just because BioShock had one). This once again underlines the importance of putting gameplay before story. BioShock 2 has been called "a most unnecessary sequel", but I think 2K Marin did an admirable job. Had it been the original game, the enthusiasm of 2007 would have been no lesser.
Welcome to Playthroughline, a personal blog focused on the implementation of stories in games. In addition to general musings about narrative design, you’ll also find a collection of Scripts that basically do for videogames what The Editing Room does for movies.