Short Script: Battlefield 3

Whew, been a while, hasn't it? The reason for the lack of updates here is my recent work on BeefJack, which has agreed to host my Short Scripts as a regular feature. Battlefield 3 takes the dubious honour of being the first, so if you want to read it, click on the link above. The script will be added to the archive here in due time. But on BeefJack, it has pictures! So, BeefJack. I provide news posts as well as regular feature content, all of which is neatly catalogued here. So far I've written reviews of Jurassic Park: The Game, Afterfall: InSanity and Syndicate (which will soon get a Short Script too), previews of Mass Effect 3 and Prey 2, and opinion pieces on Mass Effect 3, Half-Life and Call of Duty: Modern Warfare 3. Oh, and on an unrelated note, I also contributed another script to The Editing Room. This time, it's for In Time. I reviewed Battlefield 3 too, but I did so in some strange language on GameQuarter, the Dutch site I wrote for before I moved on to BeefJack. The score appended to that review stems pretty much from the multiplayer experience coupled with the technological marvel that is the game's graphics engine. As my esteemed brother puts it: "I give it an 8 out of America. Much better than MW3. But that's my opinion." It's an opinion I share, since Battlefield 3's singleplayer campaign emulates the Modern Warfare games to such an extent that it's not even funny. Nukes, Middle Eastern and Russian antagonists that infinitely respawn, quicktime events, scripted stealth, vehicle sections, it's all there and equally rote. Even the friendly fire message is exactly the same. That being said, Battlefield 3's story does attempt a nonlinear  narrative structure that tells the events out of chronological order. It's done in a fairly clever way and without it, the story would've been far more generic. So there's that.

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