I was a participant in this year’s Global Game Jam (GGJ), which is an annual event organised simultaneously by many countries. It marked the second time that Belgium participated, and this year’s attendance of 40 more than tripled that of last year. GGJ’s goal is to create a functional game based on a single theme in a timespan of 48 hours (this year the theme was “deception”). At first I was somewhat daunted as the room slowly filled up with programmers and 2D/3D artists. Introducing myself as an aspiring Narrative Designer elicited some worries in a “getting-picked-last-at-gym” sort of way, but fortunately enough I was quick to glom onto a team in which all necessary skills were accounted for.
Welcome to Playthroughline, a personal blog focused on the implementation of stories in games. In addition to general musings about narrative design, you’ll also find a collection of Scripts that basically do for videogames what The Editing Room does for movies.