Note: I've also made another contribution to The Editing Room. My thoughts on Rise of the Planet of the Apes can be read here. Also, next week the annual Eurogamer Expo will commence, and I'm going to be there in three different capacities: a journalist, a visitor, and a volunteer. These may overlap at times.
The Deus Ex: Human Revolution Short Script (and I have to use the qualifier "short" lightly here) is one of the toughest and most gratifying scripts I've written. I consider it to be a wonderful game that comes down to the best kind of fan fiction Deus Ex could ever hope to get. I'm not sure whether it would have fared as well had it been a new IP, as the countless references to its progenitor add a flavour that immensely intensifies the overall experience. As a result, I find it nearly impossible to look at Human Revolution without Deus Ex as a touchstone. This post will therefore make a lot of comparisons between all games in the Deus Ex series. And just like the Short Script, it's quite lengthy, which is why I'm going to have to subdivide it.
Some new information regarding the third entry in the Deus Ex series has recently surfaced. Eschewing the standard tradition of naming sequels, the game is now called Deus Ex: Human Revolution. I don't have to tell you how much I love the first game, so my interest is more than piqued. With regards to Deus Ex: Invisible War, many fans of the original would like to pretend that it doesn't exist. The Deus Ex: HR developers jokingly do the same, as mentioned in this article: "Going back to the original was very, very important. We all started playing [Deus Ex] thoroughly, and then somebody voluntarily played the second one, just to make sure".
Welcome to Playthroughline, a personal blog focused on the implementation of stories in games. In addition to general musings about narrative design, you’ll also find a collection of Scripts that basically do for videogames what The Editing Room does for movies.