As I was reading this article about the ill-advised comparison between Uncharted 2: Among Thieves and movies, I couldn't help but pick up on a line of thought that I had already drawn myself when playing Condemned: Criminal Origins. At the time the game hit me out of left field (I played it sans expectations a couple of years after it was released), so I decided to give it another quick playthrough. Along the way it naturally got the Short Script treatment, but it's also a good case study for the point I'd like to make.
Welcome to Playthroughline, a personal blog focused on the implementation of stories in games. In addition to general musings about narrative design, you’ll also find a collection of Scripts that basically do for videogames what The Editing Room does for movies.